Compare any two graphics cards:
Radeon R7 370 2G vs Radeon R9 M295X
IntroThe Radeon R7 370 2G has a GPU core speed of 975 MHz, and the 2048 MB of GDDR5 memory is set to run at 1400 MHz through a 256-bit bus. It also is comprised of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon R9 M295X, which comes with a core clock frequency of 750 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 370 2G should in theory perform a little bit faster than the Radeon R9 M295X in general. (explain)
Texel RateThe Radeon R9 M295X will be a lot (approximately 54%) more effective at texture filtering than the Radeon R7 370 2G. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R7 370 2G is superior to the Radeon R9 M295X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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