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GeForce GTX 260 Core 216 vs Radeon R9 M280X

Intro

The GeForce GTX 260 Core 216 comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon R9 M280X, which makes use of a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1375 MHz on this particular card. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M280X 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

Performance-wise, the GeForce GTX 260 Core 216 should theoretically be much better than the Radeon R9 M280X overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon R9 M280X 88000 MB/sec
Difference: 23888 (27%)

Texel Rate

The Radeon R9 M280X should be much (about 22%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)

Radeon R9 M280X 50400 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 8928 (22%)

Pixel Rate

The GeForce GTX 260 Core 216 is just a bit (approximately 12%) more effective at anti-aliasing than the Radeon R9 M280X, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon R9 M280X 14400 Mpixels/sec
Difference: 1728 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon R9 M280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon R9 M280X
Manufacturer nVidia AMD
Year September 16, 2008 Feb 9 2015
Code Name G200 Saturn XT
Memory 896 MB 4096 MB
Core Speed 576 MHz 900 MHz
Memory Speed 1998 MHz 5500 MHz
Power (Max TDP) 202 watts 75 watts
Bandwidth 111888 MB/sec 88000 MB/sec
Texel Rate 41472 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 216 896
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R9 M280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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