Compare any two graphics cards:
GeForce GTX 465 vs Radeon R9 M280X
IntroThe GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this specific card. It features 352 SPUs as well as 44 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the Radeon R9 M280X, which makes use of a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1375 MHz on this specific model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 465 should theoretically be a bit superior to the Radeon R9 M280X in general. (explain)
Texel RateThe Radeon R9 M280X is a lot (approximately 89%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 should be a lot (about 35%) faster with regards to full screen anti-aliasing than the Radeon R9 M280X, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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