Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 5830
IntroThe GeForce GTS 150 features a core clock frequency of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare all that to the Radeon HD 5830, which features a core clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 should be 300% faster than the GeForce GTS 150 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTS 150 should be a little bit (more or less 6%) better at anisotropic filtering than the Radeon HD 5830. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 5830 is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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