Compare any two graphics cards:
Radeon R7 M260X vs Radeon R9 M270X
IntroThe Radeon R7 M260X uses a 28 nm design. AMD has clocked the core speed at 825 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this model. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.Compare all that to the Radeon R9 M270X, which makes use of a 28 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 M270X will be 13% quicker than the Radeon R7 M260X in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 M270X is a lot (about 46%) faster with regards to texture filtering than the Radeon R7 M260X. (explain)
Pixel RateThe Radeon R9 M270X should be a lot (approximately 76%) faster with regards to AA than the Radeon R7 M260X, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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