Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon HD 5570
IntroThe Radeon HD 3870 512MB has a clock frequency of 775 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon HD 5570, which comes with a GPU core clock speed of 650 MHz, and 512 MB of DDR3 memory set to run at 900 MHz through a 128-bit bus. It also is comprised of 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 3870 512MB should theoretically be quite a bit superior to the Radeon HD 5570 in general. (explain)
Texel RateThe Radeon HD 5570 should be just a bit (approximately 5%) more effective at AF than the Radeon HD 3870 512MB. (explain)
Pixel RateThe Radeon HD 3870 512MB should be a lot (more or less 138%) more effective at anti-aliasing than the Radeon HD 5570, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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