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GeForce GTX 460 vs Radeon R7 M265

Intro

The GeForce GTX 460 features a GPU clock speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 24 ROPs.

Compare those specifications to the Radeon R7 M265, which features a core clock frequency of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 M265 3256 points
GeForce GTX 460 2557 points
Difference: 699 (27%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 460 is 170% quicker than the Radeon R7 M265 in general, due to its higher bandwidth. (explain)

GeForce GTX 460 86400 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 54400 (170%)

Texel Rate

The GeForce GTX 460 should be quite a bit (approximately 117%) better at texture filtering than the Radeon R7 M265. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 20400 (117%)

Pixel Rate

The GeForce GTX 460 is quite a bit (approximately 179%) better at full screen anti-aliasing than the Radeon R7 M265, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 10400 (179%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 M265
Manufacturer nVidia AMD
Year July 2010 May 1 2014
Code Name GF104 Opal XT
Memory 768 MB 2048 MB
Core Speed 675 MHz 725 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 86400 MB/sec 32000 MB/sec
Texel Rate 37800 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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