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GeForce GTX 960M vs Radeon R7 M260X

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has set the core frequency at 1096 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare all that to the Radeon R7 M260X, which has clock speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce GTX 960M should be much (more or less 121%) more effective at AF than the Radeon R7 M260X. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 24040 (121%)

Pixel Rate

The GeForce GTX 960M will be a lot (about 166%) more effective at full screen anti-aliasing than the Radeon R7 M260X, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 10936 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 M260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 M260X
Manufacturer nVidia AMD
Year March 12 2015 June 2014
Code Name GM107 Opal
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 825 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 64000 MB/sec 64000 MB/sec
Texel Rate 43840 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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