Compare any two graphics cards:
Radeon HD 4890 2GB vs Radeon R7 M260
IntroThe Radeon HD 4890 2GB comes with a GPU core speed of 1000 MHz, and the 2048 MB of GDDR5 RAM runs at 975 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.Compare that to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 4890 2GB, in theory, should perform much faster than the Radeon R7 M260 in general. (explain)
Texel RateThe Radeon HD 4890 2GB will be much (approximately 133%) more effective at texture filtering than the Radeon R7 M260. (explain)
Pixel RateThe Radeon HD 4890 2GB is a lot (about 180%) better at AA than the Radeon R7 M260, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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