Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon R7 M260
IntroThe GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 memory is set to run at a frequency of 1782 MHz on this model. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core frequency at 715 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GT 640 DDR3 should perform quite a bit faster than the Radeon R7 M260 in general. (explain)
Texel RateThe GeForce GT 640 DDR3 should be a lot (approximately 68%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 640 DDR3 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!