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Radeon R7 M260 vs Radeon R9 295X2

Intro

The Radeon R7 M260 has a GPU clock speed of 715 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core speed at 1018 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific card. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R7 M260 1120 points
Difference: 20085 (1793%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R9 295X2 should theoretically be quite a bit faster than the Radeon R7 M260 overall. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 624000 (3900%)

Texel Rate

The Radeon R9 295X2 should be quite a bit (approximately 1988%) faster with regards to texture filtering than the Radeon R7 M260. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 341176 (1988%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 295X2 is a better choice, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 124584 (2178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R7 M260

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 M260 Radeon R9 295X2
Manufacturer AMD AMD
Year June 2014 April 2014
Code Name Opal/Topaz Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 715 MHz 1018 MHz (x2)
Memory Speed 2000 MHz 5000 MHz (x2)
Power (Max TDP) (Unknown) watts 500 watts
Bandwidth 16000 MB/sec 640000 MB/sec
Texel Rate 17160 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 5720 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 24 176 (x2)
Render Output Units 8 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon R7 M260

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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