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Radeon R5 M230 vs Radeon R5 M255

Intro

The Radeon R5 M230 features core speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 Texture Address Units and 4 ROPs.

Compare those specs to the Radeon R5 M255, which has core clock speeds of 940 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon R5 M255 will be quite a bit (more or less 21%) faster with regards to anisotropic filtering than the Radeon R5 M230. (explain)

Radeon R5 M255 18800 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 3200 (21%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R5 M255 is a better choice, by a large margin. (explain)

Radeon R5 M255 7520 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 4400 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R5 M230

Amazon.com

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Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R5 M230 Radeon R5 M255
Manufacturer AMD AMD
Year 2014 June 2014
Code Name Jet Pro Jet Pro
Memory 2048 MB 2048 MB
Core Speed 780 MHz 940 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 15600 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 3120 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 320 320
Texture Mapping Units 20 20
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x8 PCIe 3.0 x8
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon R5 M230

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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