Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R5 M230
IntroThe Radeon HD 4830 512MB comes with a core clock frequency of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.Compare that to the Radeon R5 M230, which features GPU core speed of 780 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also features 320 SPUs, 20 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 4830 512MB should theoretically be quite a bit better than the Radeon R5 M230 in general. (explain)
Texel RateThe Radeon HD 4830 512MB is a small bit (about 18%) better at AF than the Radeon R5 M230. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4830 512MB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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