Compare any two graphics cards:
Radeon HD 5770 vs Radeon R5 M230
IntroThe Radeon HD 5770 comes with a clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.Compare all that to the Radeon R5 M230, which makes use of a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this model. It features 320 SPUs as well as 20 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 5770 should perform much faster than the Radeon R5 M230 in general. (explain)
Texel RateThe Radeon HD 5770 should be quite a bit (more or less 118%) faster with regards to AF than the Radeon R5 M230. (explain)
Pixel RateThe Radeon HD 5770 will be quite a bit (approximately 336%) faster with regards to anti-aliasing than the Radeon R5 M230, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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