Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon R5 M230

Intro

The Geforce GTX 680 features core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon R5 M230, which features a core clock speed of 780 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 64-bit bus, and uses a 28 nm design. It features 320 SPUs, 20 TAUs, and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R5 M230 1281 points
Difference: 6369 (497%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 680, in theory, should be a lot faster than the Radeon R5 M230 overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 176256 (1102%)

Texel Rate

The Geforce GTX 680 is much (more or less 725%) faster with regards to AF than the Radeon R5 M230. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 113168 (725%)

Pixel Rate

The Geforce GTX 680 will be quite a bit (approximately 932%) better at anti-aliasing than the Radeon R5 M230, and also should be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 29072 (932%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon R5 M230
Manufacturer nVidia AMD
Year March 2012 2014
Code Name GK104 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 780 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 195 watts (Unknown) watts
Bandwidth 192256 MB/sec 16000 MB/sec
Texel Rate 128768 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1536 320
Texture Mapping Units 128 20
Render Output Units 32 4
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield