Compare any two graphics cards:
VS

GeForce GTX 970M vs Radeon R5 M230

Intro

The GeForce GTX 970M makes use of a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this model. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare all of that to the Radeon R5 M230, which features a core clock frequency of 780 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R5 M230 1281 points
Difference: 6239 (487%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970M will be 500% quicker than the Radeon R5 M230 overall, due to its higher bandwidth. (explain)

GeForce GTX 970M 96000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 80000 (500%)

Texel Rate

The GeForce GTX 970M will be quite a bit (about 374%) better at anisotropic filtering than the Radeon R5 M230. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 58320 (374%)

Pixel Rate

The GeForce GTX 970M should be a lot (more or less 1322%) better at AA than the Radeon R5 M230, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 41232 (1322%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 970M Radeon R5 M230
Manufacturer nVidia AMD
Year October 7 2014 2014
Code Name GM204 Jet Pro
Memory 3072 MB 2048 MB
Core Speed 924 MHz 780 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 96000 MB/sec 16000 MB/sec
Texel Rate 73920 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1280 320
Texture Mapping Units 80 20
Render Output Units 48 4
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield