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GeForce GTX 980M vs GeForce GTX Titan

Intro

The GeForce GTX 980M has a core clock speed of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the GeForce GTX Titan, which makes use of a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this model. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 980M 9476 points
Difference: 686 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX Titan 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan is 125% quicker than the GeForce GTX 980M overall, because of its greater bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 160384 (125%)

Texel Rate

The GeForce GTX Titan will be quite a bit (approximately 88%) better at texture filtering than the GeForce GTX 980M. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 87840 (88%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (approximately 65%) better at anti-aliasing than the GeForce GTX Titan, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 26256 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 7 2014 February 2013
Code Name GM204 GK110
Memory 4096 MB 6144 MB
Core Speed 1038 MHz 837 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 100 watts 250 watts
Bandwidth 128000 MB/sec 288384 MB/sec
Texel Rate 99648 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 1536 2688
Texture Mapping Units 96 224
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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