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GeForce GTX 980M vs Radeon R9 290

Intro

The GeForce GTX 980M comes with a core clock frequency of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon R9 290, which features GPU clock speed of 800 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also features 2560 SPUs, 160 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 980M 9476 points
Difference: 400 (4%)

Zcash Mining Hash Rate

Radeon R9 290 283 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 128 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R9 290 300 Watts
Difference: 200 Watts (200%)

Memory Bandwidth

Performance-wise, the Radeon R9 290 should theoretically be quite a bit superior to the GeForce GTX 980M overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 192000 (150%)

Texel Rate

The Radeon R9 290 should be much (approximately 28%) faster with regards to anisotropic filtering than the GeForce GTX 980M. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 28352 (28%)

Pixel Rate

The GeForce GTX 980M will be much (approximately 30%) more effective at full screen anti-aliasing than the Radeon R9 290, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 15232 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R9 290
Manufacturer nVidia AMD
Year October 7 2014 November 2013
Code Name GM204 Hawaii PRO
Memory 4096 MB 4096 MB
Core Speed 1038 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 100 watts 300 watts
Bandwidth 128000 MB/sec 320000 MB/sec
Texel Rate 99648 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 2560
Texture Mapping Units 96 160
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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