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GeForce GTX 750 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 750 Ti has core clock speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 980M, which features a clock frequency of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 96 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 750 Ti 4562 points
Difference: 4914 (108%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 83 (115%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 980M 100 Watts
Difference: 40 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX 980M should perform much faster than the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce GTX 980M will be a lot (approximately 144%) better at texture filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 58848 (144%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 750 Ti, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 50112 (307%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year February 2014 October 7 2014
Code Name GM107 GM204
Memory 2048 MB 4096 MB
Core Speed 1020 MHz 1038 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 60 watts 100 watts
Bandwidth 86400 MB/sec 128000 MB/sec
Texel Rate 40800 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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