Compare any two graphics cards:
VS

GeForce GTX 980 vs GeForce GTX 980M

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980M, which has a core clock frequency of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 980M 9476 points
Difference: 4076 (43%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 253 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 980 165 Watts
Difference: 65 Watts (65%)

Memory Bandwidth

The GeForce GTX 980 should theoretically be quite a bit faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 96000 (75%)

Texel Rate

The GeForce GTX 980 is much (about 45%) better at AF than the GeForce GTX 980M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 44480 (45%)

Pixel Rate

The GeForce GTX 980 is just a bit (about 8%) better at FSAA than the GeForce GTX 980M, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 5632 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 GeForce GTX 980M
Manufacturer nVidia nVidia
Year September 2014 October 7 2014
Code Name GM204-400 GM204
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 165 watts 100 watts
Bandwidth 224000 MB/sec 128000 MB/sec
Texel Rate 144128 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 2048 1536
Texture Mapping Units 128 96
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield