Compare any two graphics cards:
GeForce GTX 980 vs GeForce GTX 980M
IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.Compare those specs to the GeForce GTX 980M, which has a core clock frequency of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 should theoretically be quite a bit faster than the GeForce GTX 980M overall. (explain)
Texel RateThe GeForce GTX 980 is much (about 45%) better at AF than the GeForce GTX 980M. (explain)
Pixel RateThe GeForce GTX 980 is just a bit (about 8%) better at FSAA than the GeForce GTX 980M, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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