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GeForce GTX 980 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 980 Ti features a GPU clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 2816 SPUs, 176 TAUs, and 96 ROPs.

Compare that to the GeForce GTX 980M, which comes with core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 980M 9476 points
Difference: 7644 (81%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 270 (174%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 Ti should in theory be quite a bit better than the GeForce GTX 980M in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX 980 Ti will be much (approximately 77%) better at AF than the GeForce GTX 980M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 76352 (77%)

Pixel Rate

The GeForce GTX 980 Ti will be much (more or less 45%) faster with regards to full screen anti-aliasing than the GeForce GTX 980M, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 29568 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year June 2015 October 7 2014
Code Name GM200 GM204
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 336000 MB/sec 128000 MB/sec
Texel Rate 176000 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 2816 1536
Texture Mapping Units 176 96
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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