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GeForce GTX 480 vs GeForce GTX 970M

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this specific model. It features 480 SPUs along with 60 Texture Address Units and 48 ROPs.

Compare that to the GeForce GTX 970M, which features GPU clock speed of 924 MHz, and 3072 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also is made up of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 480 3650 points
Difference: 3870 (106%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 480 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The GeForce GTX 480, in theory, should perform a lot faster than the GeForce GTX 970M overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 81408 (85%)

Texel Rate

The GeForce GTX 970M is a lot (about 76%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 31920 (76%)

Pixel Rate

The GeForce GTX 970M is quite a bit (more or less 32%) faster with regards to FSAA than the GeForce GTX 480, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 10752 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 2010 October 7 2014
Code Name GF100 GM204
Memory 1536 MB 3072 MB
Core Speed 700 MHz 924 MHz
Memory Speed 3696 MHz 4000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 177408 MB/sec 96000 MB/sec
Texel Rate 42000 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 480 1280
Texture Mapping Units 60 80
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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