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GeForce GTX 970M vs Radeon R9 295X2

Intro

The GeForce GTX 970M makes use of a 28 nm design. nVidia has clocked the core speed at 924 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this model. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

Compare those specs to the Radeon R9 295X2, which has GPU core speed of 1018 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is made up of 2816 Stream Processors, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 970M 7520 points
Difference: 13685 (182%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R9 295X2 500 Watts
Difference: 425 Watts (567%)

Memory Bandwidth

In theory, the Radeon R9 295X2 is 567% quicker than the GeForce GTX 970M in general, because of its greater bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 544000 (567%)

Texel Rate

The Radeon R9 295X2 is much (about 385%) faster with regards to AF than the GeForce GTX 970M. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 284416 (385%)

Pixel Rate

The Radeon R9 295X2 will be quite a bit (approximately 194%) more effective at anti-aliasing than the GeForce GTX 970M, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 85952 (194%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R9 295X2
Manufacturer nVidia AMD
Year October 7 2014 April 2014
Code Name GM204 Vesuvius
Memory 3072 MB 4096 MB (x2)
Core Speed 924 MHz 1018 MHz (x2)
Memory Speed 4000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 500 watts
Bandwidth 96000 MB/sec 640000 MB/sec
Texel Rate 73920 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1280 2816 (x2)
Texture Mapping Units 80 176 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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