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GeForce GTX 970M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 970M makes use of a 28 nm design. nVidia has set the core speed at 924 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this card. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

Compare those specs to the GeForce GTX 980 Ti, which features GPU clock speed of 1000 MHz, and 6144 MB of GDDR5 memory running at 1750 MHz through a 384-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 970M 7520 points
Difference: 9600 (128%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 Ti should in theory be much better than the GeForce GTX 970M overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 240000 (250%)

Texel Rate

The GeForce GTX 980 Ti is a lot (approximately 138%) more effective at texture filtering than the GeForce GTX 970M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 102080 (138%)

Pixel Rate

The GeForce GTX 980 Ti should be much (approximately 116%) better at anti-aliasing than the GeForce GTX 970M, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 51648 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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GeForce GTX 980 Ti

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year October 7 2014 June 2015
Code Name GM204 GM200
Memory 3072 MB 6144 MB
Core Speed 924 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 96000 MB/sec 336000 MB/sec
Texel Rate 73920 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1280 2816
Texture Mapping Units 80 176
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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