Compare any two graphics cards:
VS

GeForce 930M vs GeForce GTX 970M

Intro

The GeForce 930M has a GPU core speed of 928 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 970M, which features clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce 930M 1490 points
Difference: 6030 (405%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 970M should be a lot faster than the GeForce 930M in general. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 81600 (567%)

Texel Rate

The GeForce GTX 970M should be a lot (approximately 232%) more effective at anisotropic filtering than the GeForce 930M. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 51648 (232%)

Pixel Rate

The GeForce GTX 970M is much (about 497%) more effective at FSAA than the GeForce 930M, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 36928 (497%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 12 2015 October 7 2014
Code Name GM108 GM204
Memory 2048 MB 3072 MB
Core Speed 928 MHz 924 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 96000 MB/sec
Texel Rate 22272 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 24 80
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield