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GeForce GTX 660 vs GeForce GTX 965M

Intro

The GeForce GTX 660 has a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 965M, which uses a 28 nm design. nVidia has set the core frequency at 944 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 660 5063 points
Difference: 587 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 660 140 Watts
Difference: 80 Watts (133%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 should be 125% quicker than the GeForce GTX 965M in general, due to its greater data rate. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 80192 (125%)

Texel Rate

The GeForce GTX 660 is much (more or less 30%) better at anisotropic filtering than the GeForce GTX 965M. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 17984 (30%)

Pixel Rate

The GeForce GTX 965M is much (approximately 28%) better at anti-aliasing than the GeForce GTX 660, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 6688 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 965M
Manufacturer nVidia nVidia
Year September 2012 January 5 2015
Code Name GK106 GM204
Memory 2048 MB 2048 MB
Core Speed 980 MHz 944 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 60 watts
Bandwidth 144192 MB/sec 64000 MB/sec
Texel Rate 78400 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 960 1024
Texture Mapping Units 80 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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