Compare any two graphics cards:
GeForce GTX 960M vs Radeon HD 3470 256MB
IntroThe GeForce GTX 960M comes with a clock speed of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon HD 3470 256MB, which has GPU clock speed of 800 MHz, and 256 MB of DDR2 memory set to run at 950 MHz through a 128-bit bus. It also is comprised of 40(8x5) SPUs, 4 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 960M, in theory, should be quite a bit faster than the Radeon HD 3470 256MB in general. (explain)
Texel RateThe GeForce GTX 960M should be much (more or less 1270%) better at texture filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateThe GeForce GTX 960M will be much (about 448%) faster with regards to FSAA than the Radeon HD 3470 256MB, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!