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GeForce GTX 960M vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 960M features a clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 1GB, which features core clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB is 125% quicker than the GeForce GTX 960M in general, because of its higher data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 80128 (125%)

Texel Rate

The GeForce GTX 960M will be much (more or less 66%) more effective at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 17440 (66%)

Pixel Rate

The Radeon HD 3870 X2 1GB is a lot (more or less 51%) more effective at FSAA than the GeForce GTX 960M, and should be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 8864 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 12 2015 Jan 28, 2008
Code Name GM107 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1096 MHz 825 MHz (x2)
Memory Speed 4000 MHz 2252 MHz (x2)
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 64000 MB/sec 144128 MB/sec
Texel Rate 43840 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 640 320(64x5) (x2)
Texture Mapping Units 40 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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