Compare any two graphics cards:
VS

GeForce GTX 560 vs GeForce GTX 960M

Intro

The GeForce GTX 560 features a clock frequency of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 960M, which comes with a core clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 560 3030 points
Difference: 1320 (44%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 560 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 should theoretically be much better than the GeForce GTX 960M in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 64128 (100%)

Texel Rate

The GeForce GTX 560 will be a small bit (approximately 3%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 1520 (3%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 is the winner, and very much so. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 8384 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 GeForce GTX 960M
Manufacturer nVidia nVidia
Year May 2011 March 12 2015
Code Name GF114 GM107
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1096 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 65 watts
Bandwidth 128128 MB/sec 64000 MB/sec
Texel Rate 45360 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield