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GeForce GTX 960M vs Radeon HD 7950

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core frequency at 1096 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 7950, which features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GTX 960M 4350 points
Difference: 3381 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 7950 200 Watts
Difference: 135 Watts (208%)

Memory Bandwidth

In theory, the Radeon HD 7950 should perform quite a bit faster than the GeForce GTX 960M overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 176000 (275%)

Texel Rate

The Radeon HD 7950 should be much (about 104%) better at AF than the GeForce GTX 960M. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 45760 (104%)

Pixel Rate

The Radeon HD 7950 will be a lot (approximately 46%) faster with regards to FSAA than the GeForce GTX 960M, and also capable of handling higher resolutions better. (explain)

Radeon HD 7950 25600 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 8064 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 7950
Manufacturer nVidia AMD
Year March 12 2015 January 2012
Code Name GM107 Tahiti Pro
Memory 2048 MB 1536 MB
Core Speed 1096 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 65 watts 200 watts
Bandwidth 64000 MB/sec 240000 MB/sec
Texel Rate 43840 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 640 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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