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GeForce GTX 960M vs Radeon HD 7850

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7850, which comes with a GPU core clock speed of 860 MHz, and 2048 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7850 5200 points
GeForce GTX 960M 4350 points
Difference: 850 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 7850 130 Watts
Difference: 65 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7850 will be 140% quicker than the GeForce GTX 960M in general, because of its greater data rate. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 89600 (140%)

Texel Rate

The Radeon HD 7850 should be a lot (about 26%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

Radeon HD 7850 55040 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 11200 (26%)

Pixel Rate

The Radeon HD 7850 is quite a bit (about 57%) more effective at anti-aliasing than the GeForce GTX 960M, and also should be capable of handling higher resolutions better. (explain)

Radeon HD 7850 27520 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 9984 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 7850
Manufacturer nVidia AMD
Year March 12 2015 March 2012
Code Name GM107 Pitcairn Pro
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 860 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 65 watts 130 watts
Bandwidth 64000 MB/sec 153600 MB/sec
Texel Rate 43840 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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