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GeForce 9800 GT 512MB vs GeForce GTS 250 1GB

Intro

The GeForce 9800 GT 512MB has a clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce GTS 250 1GB, which features a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 1GB is 22% quicker than the GeForce 9800 GT 512MB overall, because of its greater data rate. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB should be quite a bit (about 41%) better at AF than the GeForce 9800 GT 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

The GeForce GTS 250 1GB is much (more or less 23%) better at AA than the GeForce 9800 GT 512MB, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year July 2008 March 3, 2009
Code Name G92a/b G92a/b
Memory 512 MB 1024 MB
Core Speed 600 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 105 watts 145 watts
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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