Compare any two graphics cards:
GeForce GTS 150 vs GeForce GTX 950M
IntroThe GeForce GTS 150 features a core clock frequency of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specs to the GeForce GTX 950M, which comes with a GPU core clock speed of 914 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce GTS 150 is quite a bit (more or less 30%) more effective at AF than the GeForce GTX 950M. (explain)
Pixel RateThe GeForce GTX 950M should be a lot (approximately 24%) more effective at AA than the GeForce GTS 150, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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