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GeForce GTX 950M vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 950M comes with a GPU core clock speed of 914 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 3870 X2 1GB, which has core clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB is 350% quicker than the GeForce GTX 950M overall, due to its greater data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 112128 (350%)

Texel Rate

The GeForce GTX 950M will be much (more or less 38%) more effective at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 10160 (38%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is the winner, and very much so. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 11776 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 12 2015 Jan 28, 2008
Code Name GM107 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 914 MHz 825 MHz (x2)
Memory Speed 2000 MHz 2252 MHz (x2)
Power (Max TDP) 55 watts (Unknown) watts
Bandwidth 32000 MB/sec 144128 MB/sec
Texel Rate 36560 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 640 320(64x5) (x2)
Texture Mapping Units 40 16 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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