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GeForce GTX 950M vs Radeon HD 7870

Intro

The GeForce GTX 950M comes with core speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 7870, which comes with a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 950M 3330 points
Difference: 2900 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 7870 175 Watts
Difference: 120 Watts (218%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7870 should in theory be much better than the GeForce GTX 950M in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 121600 (380%)

Texel Rate

The Radeon HD 7870 is quite a bit (about 119%) better at anisotropic filtering than the GeForce GTX 950M. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 43440 (119%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7870 is a better choice, by a large margin. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 17376 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 7870
Manufacturer nVidia AMD
Year March 12 2015 March 2012
Code Name GM107 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1000 MHz
Memory Speed 2000 MHz 4800 MHz
Power (Max TDP) 55 watts 175 watts
Bandwidth 32000 MB/sec 153600 MB/sec
Texel Rate 36560 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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