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GeForce 930M vs GeForce GTX 950M

Intro

The GeForce 930M comes with a GPU core speed of 928 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 950M, which comes with a GPU core clock speed of 914 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
GeForce 930M 1490 points
Difference: 1840 (123%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 950M should theoretically be a lot superior to the GeForce 930M in general. (explain)

GeForce GTX 950M 32000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 17600 (122%)

Texel Rate

The GeForce GTX 950M should be quite a bit (more or less 64%) more effective at texture filtering than the GeForce 930M. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 14288 (64%)

Pixel Rate

The GeForce GTX 950M is a lot (about 97%) faster with regards to FSAA than the GeForce 930M, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 7200 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM108 GM107
Memory 2048 MB 2048 MB
Core Speed 928 MHz 914 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) (Unknown) watts 55 watts
Bandwidth 14400 MB/sec 32000 MB/sec
Texel Rate 22272 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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