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GeForce 940M vs Geforce GTX 690

Intro

The GeForce 940M has core clock speeds of 1072 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce 940M 1740 points
Difference: 11371 (654%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 690 should in theory be much faster than the GeForce 940M in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 940M 16000 MB/sec
Difference: 368512 (2303%)

Texel Rate

The Geforce GTX 690 is quite a bit (more or less 810%) more effective at texture filtering than the GeForce 940M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 208512 (810%)

Pixel Rate

The Geforce GTX 690 will be much (approximately 583%) faster with regards to AA than the GeForce 940M, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 49984 (583%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 940M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M Geforce GTX 690
Manufacturer nVidia nVidia
Year March 12 2015 April 2012
Code Name GM108 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1072 MHz 915 MHz (x2)
Memory Speed 2000 MHz 6008 MHz (x2)
Power (Max TDP) (Unknown) watts 300 watts
Bandwidth 16000 MB/sec 384512 MB/sec
Texel Rate 25728 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 24 128 (x2)
Render Output Units 8 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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