Compare any two graphics cards:
VS

GeForce 940M vs GeForce GTX Titan X

Intro

The GeForce 940M uses a 28 nm design. nVidia has set the core speed at 1072 MHz. The DDR3 RAM works at a speed of 1000 MHz on this particular card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Compare those specs to the GeForce GTX Titan X, which comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce 940M 1740 points
Difference: 16139 (928%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX Titan X should theoretically perform quite a bit faster than the GeForce 940M overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX Titan X should be much (about 646%) better at anisotropic filtering than the GeForce 940M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 166272 (646%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan X is superior to the GeForce 940M, and very much so. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 87424 (1019%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 940M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2015 March 2015
Code Name GM108 GM200
Memory 2048 MB 12288 MB
Core Speed 1072 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 16000 MB/sec 336000 MB/sec
Texel Rate 25728 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 3072
Texture Mapping Units 24 192
Render Output Units 8 96
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield