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GeForce 930M vs GeForce GTX 260

Intro

The GeForce 930M has a clock frequency of 928 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare that to the GeForce GTX 260, which comes with a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and uses a 65 nm design. It features 192 SPUs, 64 TAUs, and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 should perform a lot faster than the GeForce 930M in general. (explain)

GeForce GTX 260 111888 MB/sec
GeForce 930M 14400 MB/sec
Difference: 97488 (677%)

Texel Rate

The GeForce GTX 260 is a lot (about 66%) faster with regards to texture filtering than the GeForce 930M. (explain)

GeForce GTX 260 36864 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 14592 (66%)

Pixel Rate

The GeForce GTX 260 should be much (approximately 117%) better at full screen anti-aliasing than the GeForce 930M, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 260 16128 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 8704 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 260
Manufacturer nVidia nVidia
Year March 12 2015 June 16, 2008
Code Name GM108 G200
Memory 2048 MB 896 MB
Core Speed 928 MHz 576 MHz
Memory Speed 1800 MHz 1998 MHz
Power (Max TDP) (Unknown) watts 182 watts
Bandwidth 14400 MB/sec 111888 MB/sec
Texel Rate 22272 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 384 192
Texture Mapping Units 24 64
Render Output Units 8 28
Bus Type DDR3 GDDR3
Bus Width 64-bit 448-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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