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GeForce 930M vs GeForce GT 230

Intro

The GeForce 930M comes with a GPU clock speed of 928 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GT 230, which has GPU clock speed of 550 MHz, and 1536 MB of DDR3 memory running at 800 MHz through a 192-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GT 230 should in theory be a lot superior to the GeForce 930M in general. (explain)

GeForce GT 230 38400 MB/sec
GeForce 930M 14400 MB/sec
Difference: 24000 (167%)

Texel Rate

The GeForce 930M should be much (more or less 153%) more effective at anisotropic filtering than the GeForce GT 230. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 13472 (153%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 930M is a better choice, by far. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 3024 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GT 230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GT 230
Manufacturer nVidia nVidia
Year March 12 2015 October 2009
Code Name GM108 GT218
Memory 2048 MB 1536 MB
Core Speed 928 MHz 550 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) (Unknown) watts 65 watts
Bandwidth 14400 MB/sec 38400 MB/sec
Texel Rate 22272 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 384 32
Texture Mapping Units 24 16
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 192-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x16 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GT 230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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