Compare any two graphics cards:
VS

GeForce 930M vs GeForce GTX 560 Ti

Intro

The GeForce 930M comes with a GPU core speed of 928 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 ROPs.

Compare that to the GeForce GTX 560 Ti, which has clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 64 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce 930M 1490 points
Difference: 1976 (133%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 791% faster than the GeForce 930M overall, because of its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 930M 14400 MB/sec
Difference: 113856 (791%)

Texel Rate

The GeForce GTX 560 Ti is much (about 136%) better at anisotropic filtering than the GeForce 930M. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 30336 (136%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (approximately 254%) faster with regards to AA than the GeForce 930M, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 18880 (254%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year March 12 2015 January 2011
Code Name GM108 GF114
Memory 2048 MB 1024 MB
Core Speed 928 MHz 822 MHz
Memory Speed 1800 MHz 4008 MHz
Power (Max TDP) (Unknown) watts 170 watts
Bandwidth 14400 MB/sec 128256 MB/sec
Texel Rate 22272 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 64
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield