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GeForce 930M vs GeForce GTX 580 3GB

Intro

The GeForce 930M comes with a clock speed of 928 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare that to the GeForce GTX 580 3GB, which has a core clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 580 3GB should theoretically be quite a bit superior to the GeForce 930M overall. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce 930M 14400 MB/sec
Difference: 177984 (1236%)

Texel Rate

The GeForce GTX 580 3GB is quite a bit (more or less 122%) faster with regards to texture filtering than the GeForce 930M. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 27136 (122%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 580 3GB is superior to the GeForce 930M, by far. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 29632 (399%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 580 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year March 12 2015 November 2010
Code Name GM108 GF110
Memory 2048 MB 3072 MB
Core Speed 928 MHz 772 MHz
Memory Speed 1800 MHz 4008 MHz
Power (Max TDP) (Unknown) watts 244 watts
Bandwidth 14400 MB/sec 192384 MB/sec
Texel Rate 22272 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 24 64
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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