Compare any two graphics cards:
VS

GeForce 930M vs GeForce GTX 650

Intro

The GeForce 930M makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 memory runs at a frequency of 900 MHz on this specific model. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Compare all of that to the GeForce GTX 650, which has GPU clock speed of 1058 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
GeForce 930M 1490 points
Difference: 773 (52%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 will be 456% quicker than the GeForce 930M in general, because of its higher bandwidth. (explain)

GeForce GTX 650 80000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 65600 (456%)

Texel Rate

The GeForce GTX 650 is much (more or less 52%) more effective at AF than the GeForce 930M. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 11584 (52%)

Pixel Rate

The GeForce GTX 650 will be a lot (approximately 128%) faster with regards to AA than the GeForce 930M, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 9504 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce GTX 650
Manufacturer nVidia nVidia
Year March 12 2015 September 2012
Code Name GM108 GK107
Memory 2048 MB 1024 MB
Core Speed 928 MHz 1058 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) (Unknown) watts 64 watts
Bandwidth 14400 MB/sec 80000 MB/sec
Texel Rate 22272 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield