Compare any two graphics cards:
GeForce 930M vs Radeon R9 380 4G
IntroThe GeForce 930M comes with a core clock frequency of 928 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.Compare those specs to the Radeon R9 380 4G, which has a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 380 4G should perform much faster than the GeForce 930M in general. (explain)
Texel RateThe Radeon R9 380 4G should be a lot (approximately 388%) faster with regards to AF than the GeForce 930M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 380 4G is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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