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GeForce 920M vs GeForce GTX 560 Ti 448

Intro

The GeForce 920M features a GPU core speed of 954 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 560 Ti 448, which has core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce 920M 1180 points
Difference: 3020 (256%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should in theory be much superior to the GeForce 920M in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 129600 (900%)

Texel Rate

The GeForce GTX 560 Ti 448 is quite a bit (more or less 34%) better at texture filtering than the GeForce 920M. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 10464 (34%)

Pixel Rate

The GeForce GTX 560 Ti 448 is quite a bit (more or less 284%) better at FSAA than the GeForce 920M, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 21648 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 12 2015 December 2011
Code Name GK208 GF110
Memory 2048 MB 1280 MB
Core Speed 954 MHz 732 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) (Unknown) watts 210 watts
Bandwidth 14400 MB/sec 144000 MB/sec
Texel Rate 30528 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 8 40
Bus Type DDR3 GDDR5
Bus Width 64-bit 320-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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