Compare any two graphics cards:
VS

GeForce 920M vs Radeon R9 270X

Intro

The GeForce 920M comes with a core clock speed of 954 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 8 ROPs.

Compare those specs to the Radeon R9 270X, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1400 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270X 6590 points
GeForce 920M 1180 points
Difference: 5410 (458%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R9 270X should be 1144% faster than the GeForce 920M overall, due to its greater data rate. (explain)

Radeon R9 270X 179200 MB/sec
GeForce 920M 14400 MB/sec
Difference: 164800 (1144%)

Texel Rate

The Radeon R9 270X is much (about 162%) faster with regards to AF than the GeForce 920M. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 49472 (162%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 270X is a better choice, by far. (explain)

Radeon R9 270X 32000 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 24368 (319%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M Radeon R9 270X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GK208 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1000 MHz
Memory Speed 1800 MHz 5600 MHz
Power (Max TDP) (Unknown) watts 180 watts
Bandwidth 14400 MB/sec 179200 MB/sec
Texel Rate 30528 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield