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GeForce GTX 950 vs Radeon HD 7870

Intro

The GeForce GTX 950 has a core clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 7870, which features clock speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 7870 6230 points
Difference: 306 (5%)

Ethereum Mining Hash Rate

Radeon HD 7870 16 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 6 (60%)

Zcash Mining Hash Rate

Radeon HD 7870 172 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 17 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 7870 175 Watts
Difference: 85 Watts (94%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 should perform a lot faster than the GeForce GTX 950 in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 47872 (45%)

Texel Rate

The Radeon HD 7870 will be much (approximately 63%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 30848 (63%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 950 is superior to the Radeon HD 7870, though only just barely. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 768 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7870
Manufacturer nVidia AMD
Year August 2015 March 2012
Code Name GM206 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1000 MHz
Memory Speed 6608 MHz 4800 MHz
Power (Max TDP) 90 watts 175 watts
Bandwidth 105728 MB/sec 153600 MB/sec
Texel Rate 49152 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 48 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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