Compare any two graphics cards:
GeForce GTX 950 vs Geforce GTX 670
IntroThe GeForce GTX 950 makes use of a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory is set to run at a frequency of 1652 MHz on this particular card. It features 768 SPUs along with 48 TAUs and 32 ROPs.Compare that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this specific card. It features 1344 SPUs as well as 112 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 670, in theory, should perform a lot faster than the GeForce GTX 950 overall. (explain)
Texel RateThe Geforce GTX 670 is quite a bit (more or less 108%) faster with regards to texture filtering than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 is just a bit (about 12%) better at full screen anti-aliasing than the Geforce GTX 670, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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