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GeForce GTX 660 Ti vs GeForce GTX 950

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.

Compare all of that to the GeForce GTX 950, which features core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 660 Ti 6013 points
Difference: 523 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically be quite a bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 38272 (36%)

Texel Rate

The GeForce GTX 660 Ti is quite a bit (approximately 108%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 53328 (108%)

Pixel Rate

The GeForce GTX 950 will be a lot (approximately 49%) more effective at full screen anti-aliasing than the GeForce GTX 660 Ti, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 10808 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year August 2012 August 2015
Code Name GK104 GM206
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1024 MHz
Memory Speed 6000 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 144000 MB/sec 105728 MB/sec
Texel Rate 102480 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 1344 768
Texture Mapping Units 112 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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