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GeForce GTX 950 vs Radeon HD 7990

Intro

The GeForce GTX 950 has core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 7990, which comes with a core clock frequency of 950 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 950 6536 points
Difference: 8984 (137%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 22 (220%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 358 (231%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 7990 375 Watts
Difference: 285 Watts (317%)

Memory Bandwidth

The Radeon HD 7990 should theoretically perform a lot faster than the GeForce GTX 950 overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 470272 (445%)

Texel Rate

The Radeon HD 7990 will be much (about 395%) more effective at texture filtering than the GeForce GTX 950. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 194048 (395%)

Pixel Rate

The Radeon HD 7990 is quite a bit (approximately 86%) faster with regards to AA than the GeForce GTX 950, and also should be capable of handling higher screen resolutions better. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 28032 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7990
Manufacturer nVidia AMD
Year August 2015 April 2013
Code Name GM206 Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 1024 MHz 950 MHz (x2)
Memory Speed 6608 MHz 6000 MHz (x2)
Power (Max TDP) 90 watts 375 watts
Bandwidth 105728 MB/sec 576000 MB/sec
Texel Rate 49152 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 768 2048 (x2)
Texture Mapping Units 48 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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